Night's Blessed, Table's Cursed: The Y'shtola Commander Guide
Y'shtola, Night's Blessed is EDHREC's #3 commander, and the €1.50 cat comes with her own precon. We rebuild Scions & Spellcraft in four budget stages — backed by 94 tournament lists, flex-slot keep rates, and the DeckCortex combo engine — from zero two-card combos out of the box to four combos, six Game Changers, and an honest warning about what that does to your bracket.
Somewhere in the last year, a €1.50 cat from a Final Fantasy precon became the third most built commander on the planet. EDHREC lists 47,640 Y'shtola, Night's Blessed decks as of July 23, 2026 — rank #3 overall, for a card that never saw a main set and is barely a year old. The build spread there tells you what people are doing with her: Control (2,796 decks) ahead of Spellslinger (1,724), Lifegain (1,097) and Burn (782). And the entry ticket is genuinely cheap — the regular Y'shtola, Night's Blessed is a €1.49 single, and her precon, Scions & Spellcraft, contains a real skeleton of the deck she wants to be.
It also contains seventeen legendary creatures, a token sub-theme for the backup commander, and an equipment package, all pulling in different directions. That's the actual work of this guide: we take the stock list, cut what our data says nobody keeps, and rebuild it in four stages, from "costs nothing" to "costs a Sheoldred". Along the way we ran both the stock precon and the finished list through the DeckCortex engine, and the numbers move about as hard as numbers can: zero complete two-card combos and zero bracket-fit signals out of the box; four combos and six Game Changers at the end. That last part is a feature and a warning, and we'll do the honest bracket math when we get there.
What the cat actually does
Four mana () for a 2/4 with vigilance and two triggered abilities that read like separate cards until you see how they feed each other.
The ping: "Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life." Note the wording — cast, not resolves. The official rulings confirm the trigger resolves before the spell itself and still happens even if that spell gets countered. Your opponent can Counterspell your Dig Through Time; they cannot Counterspell the 2 damage. For spells, the mana value on the stack uses the chosen X, so Exsanguinate with X=1 is already mana value 3 and pings.
The draw: "At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card." Three details decide whether this card feels mediocre or absurd at your table. First, it checks each end step — yours and every opponent's, so up to four checks per table round. Second, "a player" includes you, and life paid is life lost — pay 4 life to Snuff Out and you've bought your own draw. Third, it's an intervening-if trigger: the check happens the moment the end step begins, so you can't respond to the trigger by pinging someone below the threshold — by then it never triggered at all. One more ceiling to know: it's one card per end step no matter how many players crossed 4.
The hinge between the two abilities is that her ping deals damage, and damage is life loss. Two pings in a turn put every opponent at 4 lost — draw. One ping plus a spell like Risky Shortcut ("Draw two cards. Each player loses 2 life.") does the same, and Risky Shortcut even loses you 2 toward your own threshold. And because she's the one dealing damage, every "whenever this creature deals damage to an opponent, draw a card" effect in the game's history suddenly has a home that never needs to attack. Hold that thought for Stage 1.
What her pings are not: commander damage. Nobody dies at 21 to this. They die at zero, two at a time, which in a four-player game means she's dealing 6 damage and gaining you 2 life per qualifying spell. It adds up faster than tables expect.
The box: what Scions & Spellcraft gets right
Here's the stock list to click through:
We fed those exact 100 cards to the DeckCortex engine. The verdict: zero complete two-card combos, and a clean zero on every bracket-fit signal — no Game Changers, no fast mana from the watch list, no mass land destruction, not even a tutor. The model floors the stock list at Bracket 1 before its power-level pass lifts a typical precon into Core/Bracket 2 territory. In plain language: this is a genuinely gentle out-of-the-box deck. That's not an insult; it's headroom.
The good news is the engine parts are already in the box, and our data shows experienced Y'shtola players agree — across the 94 Y'shtola lists in our tournament corpus from the last three months, some precon cards survive at rates most upgrades would envy.
The mini-Y'shtolas. Papalymo Totolymo is the commander in miniature — "Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life," with no mana-value floor, plus a sacrifice ability that makes every opponent who lost life this turn sacrifice their biggest creature. He survives in 67% of those 94 tournament lists, and on EDHREC he's her third-highest-synergy card (59.7%). With both cats out, a single 3-drop spell drains each opponent 3 and gains you 3; two spells hit the draw threshold. Lyse Hext makes your noncreature spells cost less — and here's the quiet gold of this commander: cost reduction lowers what you pay, never the mana value, so a discounted spell still pings. Same logic makes the precon's delve and convoke cards secretly great: Dig Through Time cast for off a full graveyard is still mana value 8. Emet-Selch of the Third Seat turns every ping into recursion — "Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard" (once each turn, at off). Your removal gets a second life for free. And Alisaie Leveilleur plus Alphinaud Leveilleur discount and reward your second spell each turn — 45.7% and 41.1% of EDHREC lists keep the twins, respectively.
Spells that already do the job. Snuff Out is the flagship: kept by 81.8% of her tournament lists, highest-synergy card on her EDHREC page at 76%, and once you've internalized her text you see why. Pay 4 life instead of mana while controlling a Swamp, and one card has triggered both abilities — a mana value 4 cast (ping the table, gain 2) and 4 life lost by a player (your guaranteed end-step draw), all for zero mana. Void Rend (73.1% of EDHREC lists), Vindicate, Lethal Scheme, Sublime Epiphany, Syphon Mind, Exsanguinate and Cleansing Nova are all mana value 3+ — interaction that doubles as burn. Even Swords to Plowshares, the best removal spell ever printed, is a small philosophical problem here: it's the one card in the suite that doesn't ping. It stays anyway. It's Swords.
The self-hurt cards nobody reads twice. Transpose loots, loses you 1 life, leaves a Wizard token that pings 1 on your noncreature casts, then rebounds for a free second cast — and the rebound cast is a cast, so Y'shtola triggers again. Circle of Power (39.4% of EDHREC lists) draws two, loses you 2, and makes another of those Wizard tokens. Observed Stasis is flash removal-ish disruption at mana value 4 that replaces itself. These are the deck's connective tissue; keep all of them.
Mana that works overtime. The three Talismans (Talisman of Dominance, Talisman of Progress, Talisman of Hierarchy) show up in 67–73% of her EDHREC lists — and their self-damage is a genuine upside here, nibbling you toward your own 4-loss draws. Relic of Legends (50.2%) is better in this deck than almost anywhere: seventeen legends means it's routinely two mana in one slot. Thought Vessel (57%) matters because this deck genuinely reaches eight-plus cards in hand. And White Auracite is removal stapled to a rock at mana value 4 — it pings on the way in.
The drain payoff already in the box: Fandaniel, Telophoroi Ascian (38.9% of EDHREC lists) surveils on your instants and sorceries and then presents each opponent an end-step bill: sacrifice a nontoken creature, or lose 2 life for each instant and sorcery card in your graveyard. Ten spells deep, that's "sacrifice or take 20." He stays.
The sleeper: Tataru Taru is quietly the most valuable card in the box at €7.27, and 60.6% of tournament Y'shtola lists keep her — a political draw on entry, plus a tapped Treasure the first time an opponent draws outside their own turn each turn. Don't throw the secretary out with the bathwater.
Stage 0 — twelve cuts that cost nothing
The precon's problem isn't bad cards, it's three decks in one shell: G'raha's token plan, a "legends matter" combat plan, and the spell plan we're building. Our flex-slot engine — which checks each precon card's survival rate across those 94 tournament lists — is brutal about the first two: the entire combat-legend and token package survives in only 10–14% of real Y'shtola lists. When nine out of ten players who take this commander seriously cut the same cards, that's not a hot take anymore, that's a consensus.
Out, with the engine's keep-rate as the receipt:
- Ardbert, Warrior of Darkness (11.9%) — pumps legends for combat. We win with spells, not swings.
- Estinien Varlineau — his draw engine needs combat damage from him or Dragons. Off-axis.
- Hraesvelgr of the First Brood (12.7%) — five mana to make attackers unblockable in a deck that barely attacks.
- Krile Baldesion (13.2%) — once-a-turn recursion that needs an exact mana-value match. Clunky in practice.
- Thancred Waters (12.8%) — five mana of protection that advances nothing.
- Urianger Augurelt (12.1%) — a slow exile-value engine for a different deck.
- Hildibrand Manderville // Gentleman's Rise (12.1%) and Summon: Good King Mog XII (12.1%) — token payoff and token copier for the token plan we're removing.
- Champions from Beyond (11.3%) — "attack with four or more creatures" is a sentence this deck cannot say.
- Lingering Souls — more tokens; the flashback ping is cute, the card is still off-plan.
- Sage's Nouliths (10.3%) and Astrologian's Planisphere (12.8%) — the Job select equipment mini-game. Charming, gone.
Twelve free slots. What about G'raha Tia, Scion Reborn himself? Keep him — 36.5% of EDHREC lists do, and not for the tokens: paying 4 life on a mana value 4 spell is a guaranteed end-step draw off Y'shtola, and he hands you a 5/5 for the trouble, with a lifelink body up front. He's the token plan's only card that was secretly a spell-plan card all along.
Stage 1 — a €12 draw engine
Now the twelve slots get filled with the actual reason to build this commander. Total damage at Scryfall paper rates: about €12 (roughly $17 — Ophidian Eye is the whole top half of the bill).
The Curiosity package. Curiosity (€0.74), Ophidian Eye (€6.68), Tandem Lookout (€1.15). All three carry the same line — "Whenever enchanted creature deals damage to an opponent, you may draw a card" — and Y'shtola deals damage to each opponent per ping. One three-drop spell with Curiosity attached is three separate damage events: three cards, no combat, no questions. This is the single most explosive thing you can do to this deck for under a euro, and the tournament data screams it: Curiosity already sits in 68.9% of her tournament lists and is the fastest-growing card in the whole distribution (our trend model flags it top gainer, slope +7.4). Ophidian Eye is the same aura with flash; Tandem Lookout soulbonds and takes Papalymo as a second partner in a pinch. On EDHREC, Curiosity and Ophidian Eye are her #2 and #8 synergy cards.
Draw that hurts you (on purpose). Frantic Search (€1.00, 52.7% of EDHREC lists) is a free ping that filters. Risky Shortcut (€0.18, 30.5%) we covered — one card, both triggers. Painful Truths (€0.14) draws three for three life in a three-color deck. Dark Tutelage (€0.35) is the sneaky one: this deck's curve is deliberately fat with 3-and-4-drops, so it deals you a steady 2–4 a turn — which is exactly the direction we want your life total drifting, since you losing 4 draws the card too. Lunar Convocation (€0.66) is the flavor-perfect glue: you gain life every ping and lose it every Talisman tap, so it drains 1, makes a Bat, and offers ", pay 2 life: draw" all on the same permanent.
The goad trio. Parasitic Impetus, Psychic Impetus, Martial Impetus (€0.54 for all three). Enchant the scariest creature at the table; it's goaded — "attacks each combat if able and attacks a player other than you if able" — so opponents chew through each other's life totals and trip your 4-loss checks on their turns while you durdle. Parasitic even pays you 2 life per attack. The precon's own Eye of Nidhogg (kept by 29.7% of EDHREC lists) is the fourth member: it turns their commander into a goaded 4/2 flying deathtouch Dragon and bounces back to your hand when the Dragon dies.
Round it out with Marauding Blight-Priest (€0.15) — "Whenever you gain life, each opponent loses 1 life," turning every ping into 3 extra damage spread across the table — and you have a deck that draws two to four extra cards a turn cycle and never once asked what anything costs. Two mana-base swaps while you're at it: the stock list already runs Underground River; add Caves of Koilos (€0.87) and Adarkar Wastes (€0.48) for two basics. Painland damage before Y'shtola lands is waste, after her it's draw fuel — sequencing note coming later.
Stage 2 — the drain arrives (~€38)
This stage turns "annoying" into "winning". Eight more cuts, using the flex engine's least-kept survivors: Tome of Legends (10.3%), Coveted Jewel (10.3% — drawing three is great, gifting three to whoever punches you is not), Bastion of Remembrance (10.4% — aristocrats without sacrifice outlets), Into the Story (12.8%), Torrential Gearhulk (12.6% — a fine card that competes with casting the instants on curve), Murderous Rider // Swift End (13.7% — outclassed removal), Hypnotic Sprite // Mesmeric Glare (13.7%), and Rite of Replication (12.8% — a real loss, and the combo corner below explains what it could have been).
In: eight cards, ≈€38 total (about $60 — several are meaningfully cheaper in Europe right now).
- Vito, Thorn of the Dusk Rose (€7.67; 30.7% of EDHREC lists) — "Whenever you gain life, target opponent loses that much life." Every ping now reads: 2 damage to each opponent, then 2 more to one of them. With Marauding Blight-Priest also out, a single spell is 2+1 to everyone plus 2 from Vito — that's the 4-loss draw threshold off one card.
- Sanguine Bond (€4.25; 21.1%) — the same text as Vito on an enchantment nobody can Lightning Bolt. Redundancy matters; you'll see exactly why in the combo corner.
- Kambal, Consul of Allocation (€5.92; 45.0%) — 2-for-2 drain on their noncreature spells. His triggers count toward the end-step check on their turns too: an opponent casting two noncreature spells has lost 4 life, and you draw at their end step for it.
- Helm of the Ghastlord (€3.87; 46.0% and her #10 synergy card) — Y'shtola is blue and black, so she gets both halves: +2/+2 and, per opponent damaged, you draw a card and that player discards one. A three-opponent ping becomes draw three, each opponent discards. That's not card advantage, that's a war crime with upside.
- Sigil of Sleep (€6.77; 27.5%) — each damaged player bounces a creature they control. Every ping is a triple Unsummon pointed at their best boards.
- Toxic Deluge (€5.14; 40.9%) — pay X life as an additional cost: a board wipe that pings the table and pushes you toward your own draw.
- Dismember (€2.46; 51.2%) — mana value 3 for ; paying 4 life makes your removal draw you a card at end of turn.
- Peer into the Abyss (€1.43) — for now it's "target yourself, draw half your library" jank or a political nuke. In Stage 3 it becomes a kill card, see below.
If your meta wants different tools, the same money buys Ghostly Prison (48.8% of her EDHREC lists, doubling the precon's own Propaganda, which 75.3% keep), Phyrexian Arena (€3.99 of upkeep self-drain draw), Well of Lost Dreams (€1.39, converts her incidental lifegain into a hand), or Mindcrank (€8.06, a mill engine we'll meet again in the combo corner).
Stage 3 — no budget: the engine room
The last twelve slots come from two places: five remaining precon cards — Hermes, Overseer of Elpis, Dancer's Chakrams, Reaper's Scythe (both equipment payoffs want combat; Reaper's Scythe hoards soul counters beautifully and then does nothing spell-shaped with them), Crux of Fate and Final Judgment (wipes four and five in a deck that added Toxic Deluge) — plus the seven Stage-1 placeholders: the three Impetus auras, Tandem Lookout, Marauding Blight-Priest, Dark Tutelage and Lunar Convocation. They did honest work; the engines below do it bigger. (Keep the goad trio if your table is spicy and skip a counterspell or two — that's a taste call, not a math call.)
The twelve, roughly €450 at Scryfall paper rates all-in:
- The draw taxes: Rhystic Study (€41.64) and Smothering Tithe (€36.84) — in 37.4% and 36.3% of her EDHREC lists, 71.1% and 66.1% of her tournament lists. This deck durdles early by design; these make durdling profitable.
- The One Ring (€77.28; 18.4% EDHREC) — protection from everything on arrival, then an escalating self-drain that walks you to 4 lost life all by itself while drawing absurdly. It is the perfect card for her draw trigger and everyone knows it.
- Black Market Connections (€11.49; 35.1%) — pick your poison each turn: Treasure for 1 life, card for 2, changeling for 3. You're steering your own life total like a resource dial.
- Sheoldred, the Apocalypse (€69.37; 32.1%) — every card you draw (and you draw a lot) gains 2, every card they draw costs 2. She single-handedly weaponizes Peer into the Abyss: target an opponent, they draw half their library, and Sheoldred's triggers plus the halved life total delete them. Our combo engine flags exactly this pair — its literal output: "target opponent loses the game."
- The Exquisite package: Exquisite Blood (€24.84; 17.9%) with Sanguine Bond and Vito already in place, plus Enduring Tenacity (€11.67; 28.6%) and Bloodchief Ascension (€14.92; 37.7%) as the wider drain shell. Combo corner, next section.
- Delney, Streetwise Lookout (€29.72; 38.9%) — Y'shtola has power 2, so Delney doubles her triggered abilities: one spell pings twice (4 to each opponent — the draw threshold alone), and the end-step draw doubles too. He also doubles Papalymo, Vito (1/3) and Archmage Emeritus. One catch worth knowing: with Helm of the Ghastlord attached she's a 4/6, and Delney's "power 2 or less" clause stops covering her. Both cards are great; put them on different bodies.
- The protection: Fierce Guardianship (€41.23; 35.4%), Force of Will (€51.86; 20.4%), Cyclonic Rift (€34.34; 24.0%). Free interaction means your engine turn and your answer are the same turn — and yes, Force of Will pitching a blue card and paying 1 life is another self-inflicted step toward your own draw.
The combo corner: how this deck actually kills
The stock precon contains zero complete two-card combos — our engine checked. The Stage-3 list contains four, and they're all the same religion:
Exquisite Blood + any "gain → drain" piece is game over. Exquisite Blood: "Whenever an opponent loses life, you gain that much life." Sanguine Bond (and Vito, and Enduring Tenacity — the list runs all three): "Whenever you gain life, target opponent loses that much life." Start the loop with literally anything — a ping, a Kambal trigger, an opponent cracking a fetch — and it self-sustains: they lose life → you gain that much → Bond drains it back out → Exquisite Blood gains it again. The loop only stops when every opponent is dead. Three interchangeable halves means the engine assembles it far more often than a "two-card combo" has any right to. Budget footnote: our engine also confirms the €0.15 version — Marauding Blight-Priest + Exquisite Blood loops the exact same way (each drain trigger hits all opponents, escalating every pass).
Sheoldred + Peer into the Abyss we covered — one targeted sorcery, one dead opponent, no loop required.
One card away, if you want more: keep Mindcrank in the maybeboard — with Bloodchief Ascension online (three quest counters, trivially earned when someone loses 2+ life basically every turn) it locks a mill-drain loop the engine also lists. And the precon itself was one card from two combos we cut with Rite of Replication: Gray Merchant of Asphodel plus a kicked Rite is a five-Gary drain avalanche, and Archmage Emeritus (already in the box, 42.7% of EDHREC lists) plus Chain of Smog is the classic infinite-magecraft draw loop. If combo is your love language, that's your fork in the road — this guide's list went the drain route instead.
A finisher that isn't a combo but plays one on TV: Exsanguinate for X = 8 with the drain pieces out is usually lights out for the whole table at once.
Where that leaves you, bracket-wise (the honest math)
DeckCortex's bracket-fit model is a plain threshold check over public numbers — Game Changers, two-card combos, mass land destruction, fast mana, tutors — and we ran it on every version of this deck. No vibes, just counts:
| Version | Game Changers | 2-card combos | Model result | |---|---|---|---| | Stock precon | 0 | 0 | Floor: Bracket 1 (lifts to ~Core/B2 with the power-level pass) | | After Stage 1 (~€12) | 0 | 0 | Unchanged — pure play-pattern upgrade | | After Stage 2 (~€50 total) | 0 | 0 | Still combo-free: Vito and Sanguine Bond don't loop with each other | | Full Stage 3 | 6 (One Ring, Rhystic, Smothering Tithe, Fierce Guardianship, Force of Will, Cyclonic Rift) | 4 | Floor: Bracket 5 — the binding cap is "max 2 combos" for Bracket 4 |
Read that last row carefully, because the thresholds have a genuinely funny shape: Bracket 3 has no two-card-combo cap at all, but more than 3 Game Changers pushes you out of it — while Bracket 4 tolerates the Game Changers and caps you at 2 combos. So the full list, by the numbers, is a Bracket 5 deck that would lose to every actual cEDH deck it met. Don't build that for a casual pod. Build to your table instead, with the model's own levers:
- Bracket 3 target: take the whole combo package if your pod's fine with slow loops, but stop at three Game Changers (our pick: The One Ring, Rhystic Study, and one free counter).
- Bracket 4 target: take all six Game Changers, but cap the loops at two — Exquisite Blood plus one partner, and either cut the Peer/Sheoldred pairing or promise to use it responsibly.
The combo count is a signal, not the final bracket — DeckCortex assigns that separately when you save the deck — but it's the signal your pod will actually feel.
Piloting notes, briefly
- Sequence your self-damage. Painlands, Talismans and fetch-ish life payments before Y'shtola is on the battlefield buy nothing. After she's out, every point is a down payment on an end-step card.
- The check is turn-wide, not spell-wide. An opponent chump-blocked for 3 earlier? One ping puts them to 5 lost — draw. Count everything.
- Hold instants. Snuff Out, Dismember, Observed Stasis, Sublime Epiphany and the free counters are pings on their turns, which means draws on their end steps. This is also why 61.7% of her tournament lists run Silence and 75.7% run Mystic Remora — her whole game is instant-speed grind. Bender's Waterskin (21.1% of her EDHREC lists) exists for exactly this: it untaps during each other player's untap step, so it's mana on everyone's turn but the one where you don't need it.
- One draw per end step. Don't burn resources pushing a second player past 4 on the same turn; spread the pain across turns instead.
- You are not the archenemy until suddenly you are. A durdly lifegain cat is everyone's third-scariest problem right up until Rhystic, Curiosity and a drain piece are all visible. Hold Cyclonic Rift and the free counters for that exact pivot turn, and let the goad package keep the table busy until then.
The reality check: what tournaments say
Her tournament profile is the best kind of honest. In our three-month corpus (28,105 tournament lists, April 24 – July 23, MTGTop8 + topdeck.gg Commander events; top-cut-weighted, not field share) Y'shtola registers 94 lists as commander — and no spot in the top-10 archetypes, where Kraum/Tymna sits at 7.2%. She's everywhere and wins nowhere: our tracker logged twelve separate tournament appearances in just the last ten days (July 11–20), with placements from #4 to #59 and zero trophies. The tournament builds also barely resemble the casual ones — Mystic Remora (75.7%), Rhystic Study (71.1%), Smothering Tithe (66.1%), Lotho, Corrupt Shirriff (64.0%) and Silence (61.7%) turn her into an Esper tax-control shell that mostly ignores the combat step and half her text box. If you want to see a tuned real-world list, here's the one that finished #4 of 16 at a Bracket-3 league event on July 12 — note The One Ring, Cyclonic Rift and Debt to the Deathless as the top end, and how much of the precon core (Papalymo, Lyse, Emet-Selch, Observed Stasis, Transpose, Circle of Power) survived contact with competition:
So no, she's not a cEDH staple, and the reasons are structural: her clock needs three to four untapped turns of spell-chaining, she taxes herself toward mana value 3+ in a format that lives at 1–2, and free-spell metas simply kill before attrition matters. What she is: the best Bracket 3–4 grind commander printed in the past year, with the EDHREC rank to prove people noticed.
The upgrade path at a glance
| Stage | What it does | Key cards | Cost (Scryfall paper) | |---|---|---|---| | 0 — Cuts | Remove the combat-legend and token plans (kept by only 10–14% of tournament lists) | Ardbert, Estinien, Hraesvelgr, Krile, Thancred, Urianger, Hildibrand, Good King Mog, Champions from Beyond, Lingering Souls, both Job equipment | €0 | | 1 — Draw engine | Convert pings into cards; goad the table | Curiosity, Ophidian Eye, Tandem Lookout, Frantic Search, Risky Shortcut, Painful Truths, Dark Tutelage, Lunar Convocation, Marauding Blight-Priest, Impetus trio | ~€12 | | 2 — Drain payoffs | Every ping hits harder; removal costs life, not tempo | Vito, Sanguine Bond, Kambal, Helm of the Ghastlord, Sigil of Sleep, Toxic Deluge, Dismember, Peer into the Abyss | ~€38 | | 3 — Engine room | Taxes, free protection, the combo package | Rhystic Study, Smothering Tithe, The One Ring, Sheoldred, Exquisite Blood, Enduring Tenacity, Bloodchief Ascension, Delney, Black Market Connections, Fierce Guardianship, Force of Will, Cyclonic Rift | ~€450 |
The through-line is the same sentence the cat has been purring since the box opened: every noncreature spell at mana value 3 or more is card advantage, life swing and clock at once. Commit to that sentence, cut everything that doesn't serve it, and stop wherever your budget and your pod's bracket say stop.
Before you sleeve it up: rebuild your version in DeckCortex, and let it show you the resulting bracket fit and the exact combos your 100 contains. This deck lives right on the line between "strong" and "the table votes you off the island" — better to know which side you built before game one, not during it.
Data footer: EDHREC figures (rank #3, 47,640 decks, theme tags, all synergy/inclusion percentages) fetched live 2026-07-23 and attributed to EDHREC — they describe casual deck registrations, not our data. DeckCortex tournament numbers (94 Y'shtola lists, card presence, flex-slot keep rates, results) come from our 3-month tournament corpus, 2026-04-24 to 2026-07-23, n = 28,105 lists (MTGTop8 + topdeck.gg; top-cut-weighted appearance share, not field share, and no win-rate claims). Combo counts come from the DeckCortex spellbook engine on the exact lists described; they are a bracket signal, not the final 1–5 bracket, which DeckCortex assigns per saved deck. Bracket-floor numbers reproduce the public bracket-fit thresholds (53-card Game Changers list); the floor is a lower bound. All prices are Scryfall paper market aggregates from 2026-07-23 in EUR unless noted, FIC printings for precon cards — they move, sometimes fast, on Universes Beyond cards. Card texts per Oracle.